Computing
“The computer was born to solve problems that did not exist before.” – Bill Gates
Computing at Captains Close Primary School
Belonging · Ambition · Equity
Computing empowers pupils to understand and shape the digital world. Our curriculum develops computational thinking, creativity and digital literacy, ensuring children become confident, responsible and safe users of technology. Pupils learn to code, create digital content and understand how technology influences everyday life.
Our approach is shaped by the Discovery Trust DNA and grounded in evidenceinformed practice.
Curriculum Intent
Our intent for Computing is to ensure all pupils:
- Develop computational thinking skills.
- Understand how digital systems work.
- Learn to code using age-appropriate programming languages.
- Create digital content with purpose and creativity.
- Use technology safely, respectfully and responsibly.
- Recognise the impact of technology on society.
- Experience equity through adaptive teaching.
Curriculum Implementation
We deliver our Computing curriculum through:
Computer Science
- Logical reasoning.
Information Technology
- Digital content creation.
- Data handling.
- Online tools.
Digital Literacy
- Online safety.
- Responsible use.
- Understanding digital footprints.
Progression
- Long-term map.
- Coding progression.
- Digital literacy progression.
- IT skills progression.
- Vocabulary progression.
Assessment
- Coding tasks.
- Digital projects.
- Pupil voice.
- Work scrutiny.
Curriculum Impact
We measure impact through:
- Secure coding knowledge.
- Confident use of digital tools.
- Understanding of online safety.
- Pupil voice.
- Assessment information.
Pupils can:
- Explain algorithms and code.
- Use digital tools independently.
- Make safe choices online.
- Apply computing skills across subjects.
Protected Characteristics in Computing
We ensure pupils learn about and respect protected characteristics through:
- Studying diverse innovators in technology.
- Exploring how technology supports accessibility.
- Challenging stereotypes about gender and computing.
- Ensuring SEND pupils access all digital learning.
- Discussing representation and fairness in digital media.
Examples include:
- Ada Lovelace (gender).
- Tim Berners-Lee (global collaboration).
- Annie Easley (race, gender).
- Technology that supports disability access.
British Values in Computing
British Values are woven through Computing lessons:
- Democracy: Collaborative coding and decision-making.
- Rule of Law: Understanding online rules, privacy and safety.
- Individual Liberty: Making responsible choices online.
- Mutual Respect: Working respectfully in digital spaces.
- Tolerance: Exploring global digital communities.
Long-Term Curriculum Map
A full long-term map for Computing can be found here.
Progression Documents
Our progression documents show how knowledge and skills build from EYFS to Year 6:
- Coding progression.
- Digital literacy progression.
- IT skills progression.
- Vocabulary progression.
Vocabulary
Vocabulary is taught explicitly and revisited regularly.
We focus on:
- Tier 2: academic vocabulary.
- Tier 3: computing terminology.
SEND & Equity
All pupils access the full Computing curriculum through:
- Adaptive teaching.
- Visual supports.
- Regulation strategies.
- Personalised resources.
Enrichment & Wider Opportunities
Computing enrichment includes:
- Coding clubs.
- Digital media projects.
- Online safety workshops.
- STEM partnerships.
How to Find Out More
Parents and carers can request further information about our Computing curriculum by contacting the school office.

